Open to new opportunities

Hưng Vũ

Unity Game Developer · C# · 5+ years

I build scalable, clean codebases for mobile games — from idle tycoon economies and 3D puzzle logic to real-time multiplayer with Photon Quantum. I like designing reusable core modules that make the next project faster to ship.

hung.vutrung19@gmail.com Mỹ Đình, Hà Nội
5+years with Unity & C#
6mobile titles shipped
200K+Google Play downloads
4studios: Archer, Unimob, Adone, Genify
01

Featured games

Idle Dungeon Keeper Tycoon RPG icon

Idle Dungeon Keeper Tycoon RPG

Unity Developer · Archer Game · 07/2026 – 09/2026
Idle Tycoon RPGLive-ops10K+ downloads
  • Live events: Pet Event, Main Event and a Side Event system with group-based rotation, rankings, milestone rewards and reward mail.
  • Meta features: Medal system feeding stat buffs into battle equipment, Arena ranking sync, Popular Item (Premium Pick x2 as a station stat buff), Alliance Offer UI and tracking.
  • Analytics hygiene: device whitelist that suppresses SDK init and Firebase auto-collection on internal test devices.
Google Play ↗
Idle Dungeon Keeper screenshot 1 Idle Dungeon Keeper screenshot 2 Idle Dungeon Keeper screenshot 3
Idle Defense Tycoon icon

Idle Defense Tycoon: Heroes TD

Key Developer · Unimob · 10/2025 – 03/2026
Idle Tycoon + TDAndroid · iOS10K+ downloads
  • Architecture: co-designed the base project architecture with another developer — scalable, easy to integrate, with performance baselines reused by later projects.
  • Core features: skills, heroes, monsters, battle system, team positioning, tutorials and progression maps.
  • Live-ops & monetization: Daily Quests, Daily Login, X2 Profit, Leaderboards, IAP shop.
Google Play ↗
Idle Defense Tycoon screenshot 1 Idle Defense Tycoon screenshot 2 Idle Defense Tycoon screenshot 3
Idle Goblin Valley icon

Idle Goblin Valley: Chill Farm

Unity Developer · Unimob · 04/2025 – 09/2025
Idle TycoonAndroid · iOS100K+ downloads
  • Gameplay systems: worked with the team on boss skills, heroes, dungeon system and squad formations.
  • Core features: tutorials, world map, events, BattlePass, Daily Login, X2 Profit, Leaderboards.
  • Monetization: IAP bundles, first-purchase offers, gift packs, items and in-game shops.
Google Play ↗
Idle Goblin Valley screenshot 1 Idle Goblin Valley screenshot 2 Idle Goblin Valley screenshot 3
Coffee Please icon

Coffee Please

Key Developer · Adone · 07/2024 – 12/2024
3D PuzzleAndroid · iOS100K+ downloads
  • Algorithm: designed the merge-sort puzzle logic at the heart of the game.
  • Modular 3D components: reusable puzzle pieces, optimized for ultra-smooth gameplay on mid/low-end devices.
  • Full feature set: implemented the complete feature tier expected of a modern puzzle title.
Google Play ↗
Coffee Please screenshot 1 Coffee Please screenshot 2 Coffee Please screenshot 3
Hexa Jam icon

Hexa Jam — Color Sort

Key Developer · Adone · 05/2024 – 07/2024
3D PuzzleEditor toolingAndroid · iOS
  • Queue-sorting logic: architected automatic queue sorting that stays correct under continuous player input.
  • Algorithms: solved automated color generation and box-sorting complexity.
  • Tooling: custom Unity Editor tools so Game Designers build and ship levels themselves.
Google Play ↗
Hexa Jam screenshot 1 Hexa Jam screenshot 2 Hexa Jam screenshot 3
⚔

Special Force Knight Multiplayer

Key Developer · Genify Global · 07/2023 – 01/2024
Real-time PvPPhoton QuantumECS
  • Lead role: delivered ~80% of the studio's first real-time online multiplayer game.
  • Tech: Photon Quantum (deterministic netcode) with Unity ECS for high-density multiplayer interactions.
  • Features: TeamUp modes, global leaderboards, inventory system.
No longer listed on Google Play.
Photon Quantum × ECSDeterministic rollback netcode · team modes · global leaderboards
02

Experience

Archer Game

07/2026 – Present
Unity Developer · Idle Tycoon games & studio core framework (Android, iOS)
  • Shipped live events and meta features for Idle Dungeon Keeper Tycoon RPG.
  • Contributed to the studio's shared core framework: reusable Unity packages for SDK integration, app boot, UI and camera, built on VContainer DI.
  • Developing gameplay, UI and monetization features for an upcoming idle tycoon title.

Unimob Game Studio

04/2025 – 03/2026
Unity Developer · Idle Tycoon games (Android, iOS)
  • Architected and implemented core gameplay, progression systems and complex balance/stat formulas.
  • Applied Clean Architecture and clean-code standards to build foundational core modules for future studio projects.

Adone

05/2024 – 01/2025
Unity Developer · 3D Puzzle games (Android, iOS)
  • Core project member: game ideation, coding and end-to-end performance optimization.
  • Optimized rendering, memory and loading times for seamless 3D gameplay.

Genify Global

09/2021 – 04/2024
Unity Developer · 3D multiplayer Casual & Midcore games (Android, iOS)
  • Real-time multiplayer with the Photon networking framework.
  • Designed and customized game backend systems on PlayFab.
  • Maintained live-ops products; integrated Firebase, IronSource, MaxSDK and other 3rd-party SDKs.
  • Contributed to company-wide code templates and architecture standards.
03

Skills

◆Engine & Language

UnityAdvanced C#Editor toolingECS

▣Architecture

Clean ArchitectureDI (VContainer)MVPSOLIDOOPDS & Algorithms

⚙Unity Ecosystem

UniTaskUniRx / R3DOTweenAddressables

⇄Multiplayer & Backend

Photon QuantumPhotonPlayFabREST API

$Live-ops & Monetization

IAPBattlePassEventsLeaderboardsUnity IAPIronSourceAppLovin MAXAdjustGoogle UMP

⌥Tools & Performance

GitFirebaseProfilingMemoryRenderingLoad time
04

Education & Languages

🎓Hanoi University of Science and Technology

B.Eng. Automation Engineering — Elite Tech Program

2017 – 2021

Strong math & physics foundation — 3rd Prize, city-level Physics Competition.

🌐Languages

Vietnamese — native

English — proficient (TOEIC 785)

Let's build something fun.

Looking for a Unity developer who cares about architecture, performance and shipping? I'd love to talk.